I am a real human!      My name is Chris Rock, like the famous comedian. I put a J in the middle, so you know I'm myself.

     I love game development. My specialties include game design and front-end development as a Flash Engineer.

     I believe game development is an art form and the game is the most powerful means of mass communication available. Regardless of how expertly crafted another work of mass media may be, only a game has the power to respond to the context and needs of its user. No other mass media can create the game's conversational and experimental environment in which a user is both capable of intuitively absorbing massive amounts of information, and exercising invention and creativity. Creativity is one of many unteachable lessons learned everyday through games.

Children at Play

     Children at Play is my current personal project. It is a gravity-based aiming game sort of like Angry Birds, but with stars.
     The game was designed around a number of experiments including procedural generation of art and music, and field modeling optimized for sampling field data from many positions and generating accurate physical results. I also wanted to make something with a simple, but intriguing story and demonstrate the use of analogy in games.

Spa Retreat

Spa Retreat

     Spa Retreat is a social game similar to Cityville or Farmville. You can create and manage your own spa, while farming and harvesting resources. Players can visit each other's spas and stay up to date with each other through the activities panel. You can even share gifts with other players through the in-game notification system.

The Breakfast Club & Little Loki

     I created a platformer engine built specifically for ease of use. You could literally paint a level in Flash and then interact with it in your game. This engine was used in the games The Breakfast Club and Little Loki.

The Breakfast Club

     The Breakfast Club started out as a ninja game, but the concept was changed at the last minute. You might notice that the mechanics lend themselves a great deal to a game about sneaking, climbing and quickly dispatching enemies.

Little Loki

     Little Loki was developed by my good friend Bryson Whiteman who took great advantage of the engine's flexibility to produce a level editor app which allowed us to produce new levels for the game very rapidly. It's Ice Climber's style vertical platformer.

Race Race Revolution

Race Race Revolution

     A promotion for The Fast and The Furious: Tokyo Drift based on the famous Dance Dance Revolution.

Snipe Drunk Waldo

Snipe Drunken Waldo

     A straight forward Waldo search with a violent twist.

Super Seizure Space Fighter

Super Seizure Space Fighter

     A very simple, fast, rotating shooter game based on old school gameplay. Infinite levels get progressively more difficult.

Skynet DCP AIR App

Skynet DCP

     As part of an alternate reality game campaign to promote Warner Bros' Terminator: Salvation movie, the Skynet Distributed Computing Project put users in a world just moments away from the awakening of the Skynet military computer and the war against the machines. The app was developed in Adobe AIR to deliver every kind of media to users and required a great deal of complexity to track and download the numerous media updates that occurred over the course of the campaign. The centerpiece of the app was a 3D animated globe which displayed the geopositions of real users around the world.

The Curious Case of Benjamin Button

Skynet DCP

     My friend, Jeremy Tani, and I developed the international, promotional site for The Curious Case of Benjamin Button. I consider it one of the more beautiful sites I've worked on.

Where The Wild Things Are

Where The Wild Things Are

     The promotional site for Warner Bros' Where The Wild Things Are has a nice overall aesthetic and I enjoyed toying with the fully animated transitions.